atm biggest problems i think is for tanks.. i mean mages always had it almost if not all... and now with agumentations lol..
anyway daggers are ok.. maybe slight changes.. while titans for instance should have 3x the hp.. not 1/3 more :/
its like my godlike ss almost has more hp than titan with crystal lawl.. and idk if none plays archers cuz all play mages? or they really suck.. havent been testing that yet..
also i think 30seconds for mute skills such as para/silence/sleep... is way to much.. i mean in that time you almost always die.. so its just a gamble.. who anchors first, anyway this will probably get nerfed..
theres probably allot of this small stuff l2j looked threw.. and well just have to fix it class by class..
anyway... every class wont be best in pvp.. thats really impossible cuz l2 is about chances and different tactics.. i mean how can one balance runners against idk.. anchor lol ^^, acording to nc simple... you put a titan in between >.>
so..... well divide classes into pvp styles and start balancing those.
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